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About Regression Games

Regression Games is an AI agent platform purpose-built for Unity, letting game developers build and deploy bots for QA testing, NPCs, multiplayer scenarios, and game balancing without the heavy engineering lift traditional test automation usually requires. Founded in 2022 by Aaron Vontell and backed by NEA and a16z, the Philadelphia-based company set out to make AI-driven gameplay and automated testing accessible to teams of any size, from solo indie developers to full QA departments.

The platform's Unity SDK integrates into a project's existing game logic with just a few lines of code, giving bots the ability to interpret game state and take real actions: clicking through menus, controlling spawned characters, play testing alongside human players, and validating specific behaviors. Its smart replay and playback system goes beyond simple macro recording, capturing screenshots, logs, and performance data to give teams deeper insight into what actually happened during a test run. A no-code functional testing builder opens automated testing up to teams without dedicated engineering resources, while exploratory bots like the Monkey Bot uncover edge-case bugs that scripted tests would miss entirely.

Regression Games is best suited for Unity studios that want to replace time-consuming manual QA with automated, CI/CD-integrated bot testing, as well as teams exploring AI-driven NPCs and multiplayer bot behavior. Ready-to-go bot templates for genres like match-3 puzzles, MOBA/RPG ability validation, and FPS/multiplayer NPCs help teams get started quickly, and a free tier makes it easy to try the platform before committing to a paid plan.

Key Features

  • Unity SDK for building AI bots with just a few lines of integration code
  • Smart replay and playback system for deeper test accuracy than simple macro recording
  • No-code functional testing builder for teams without dedicated engineering resources
  • AI Agent Marketplace for sharing and reusing community-built bots across studios
  • Live reloading for real-time bot development without waiting on full builds
  • Bots that click menus, control characters, play test with humans, and validate behaviors
  • Exploratory bots like the Monkey Bot for uncovering edge-case bugs
  • CI/CD integration for continuous, automated QA across build cycles
  • Ready-to-go bot templates for match-3, MOBA/RPG, and FPS/multiplayer genres
  • In-depth game state capture including screenshots, logs, and performance data

Pros

  • Genuinely differentiated focus on AI agents and bots purpose-built for the Unity ecosystem
  • Lightning-fast integration model requiring only a few lines of code to plug into existing game logic
  • Smart replay and deep state capture go well beyond simple macro-based test recording
  • No-code functional testing builder lowers the barrier for teams without dedicated QA engineers
  • Backed by respected VCs (NEA, a16z), signaling credibility and staying power in the AI gaming space
  • Free tier lets teams evaluate the platform with zero upfront cost before committing

Cons

  • Purpose-built for Unity, so studios using Unreal Engine, Godot, or custom engines can't use the core SDK
  • AI Agent Marketplace for community-shared bots is a newer addition, so the shared bot library is still growing
  • Best suited to teams with dedicated QA or gameplay engineering needs; very small solo projects may find it more infrastructure than necessary
  • Deeper automated testing setups (chaos testing, bot sequences, CI/CD pipelines) require some engineering investment to configure well
  • Public pricing details beyond the free tier are less transparent, often requiring a demo conversation for paid plan specifics

Pricing

Regression Games offers a free tier that provides access to the Unity SDK, core bot-building tools, and ready-to-go templates at no cost, making it straightforward for individual developers and small studios to get started. Beyond the free tier, pricing for advanced features and larger studio deployments is not fully published; prospective customers can book a demo directly through the Regression Games website to discuss plan options suited to their team size and testing needs.

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Frequently Asked Questions

Regression Games is an AI agent platform built specifically for Unity that lets developers create bots for QA testing, NPCs, multiplayer scenarios, and game balancing, integrating directly into a Unity project's game logic with just a few lines of code.

Regression Games offers a free tier to get started at no cost, giving developers access to the Unity SDK, ready-to-go bot templates, and core testing features before evaluating paid plans for more advanced needs.

Regression Games' bots can click through menus, control spawned characters, play test alongside humans, validate specific in-game behaviors, and simulate exploratory play (such as the Monkey Bot) to uncover edge-case bugs beyond simple scripted macros.

Yes, Regression Games supports CI/CD integration, letting teams run automated bot-driven QA continuously as part of their build pipeline rather than relying solely on manual testing before releases.

Regression Games provides ready-to-go bot templates and guides for common genres, including match-3 puzzle games, MOBA and RPG exploit/ability testing, and FPS/multiplayer NPCs that can be built in minutes using the documentation.

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