
GameDriver
Automated testing SDK for Unity, Unreal, and XR — 80% less manual testing for games and immersive apps
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About GameDriver
GameDriver is the leading automated testing SDK for video games and XR (extended reality) applications, built to bring reliable, scalable QA automation to Unity, Unreal Engine, and Godot projects. Named a Gartner "Cool Vendor," GameDriver lets QA teams write and execute automated tests that simulate real player input across PC, mobile, console (PlayStation, Xbox, Nintendo Switch), and XR headsets (Meta Quest, SteamVR, Pico) — without manual testing at every step.
At the core of GameDriver is HierarchyPath (HPath), a powerful object query language that gives tests complete access and control over game objects at runtime, making tests resilient to UI changes. The 2025 launch of GameDriver Test Assistant (TA) takes this further — a standalone testing environment that lets testers build, debug, and maintain tests completely independently of Unity or Unreal Engine editors, with built-in code completion, Object Explorer, and a Recorder that auto-generates test code.
GameDriver is ideal for indie developers, QA engineers, and large studios needing to cut manual testing overhead, ship games faster, and maintain quality across multiple platforms simultaneously. Customers average 80% reduction in manual testing effort and 4x faster test velocity.
Key Features
- Cross-platform SDK for Unity, Unreal Engine, and Godot automated testing
- HierarchyPath (HPath) object query language for resilient test automation
- GameDriver Test Assistant — standalone testing environment independent of game engine editors
- Simulates real player input: keyboard, mouse, touch, tap, XR controller inputs
- Console support: PlayStation 5, Xbox Series S/X, Nintendo Switch
- XR/VR support: Meta Quest, Pico, SteamVR and other XR platforms
- CI/CD pipeline integration with Azure DevOps, Jenkins, and more
- Object Explorer, REPL, HPath Debugger, and Recorder for test development
- Mobile device farm support: iOS, Android on-premise and cloud
- Free access for solo developers, indie studios, and educators
Pros
- 80% reduction in manual testing effort — proven across real studios
- Named in Gartner Cool Vendors report — industry-recognized solution
- Covers PC, mobile, console, AND XR in one unified SDK
- Free for solo developers and educators, 14-day trial for teams
- New Test Assistant works independently of Unity/Unreal editors
- Integrates with CI/CD pipelines for continuous quality assurance
- Project-based pricing — unlimited team members per license
Cons
- Requires some programming knowledge to write NUnit-style test scripts
- Paid plans start relatively high for very small studios ($150/month)
- No free tier for commercial studios — only for solo devs/educators
- Primarily focused on Unity and Unreal — narrower support for other engines
- Smaller community than general software testing tools
Pricing
GameDriver is free for solo developers and educators — providing full SDK access at no cost for non-commercial use. A 14-day free trial is available for commercial studios and QA teams.
Paid plans use project-based, node-locked or floating licenses. The Growth plan starts at $400/node per month (minimum 5 nodes, billed annually) and includes Unity or Unreal SDK, HPath tooling, desktop/mobile support, and either XR device or console support. The Advanced plan covers complex multi-platform releases.
A lighter Starter plan is available from approximately $150/month for smaller teams. All plans include unlimited team member access under one project license — no per-seat fees.
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Frequently Asked Questions
GameDriver supports Unity, Unreal Engine, and Godot. It also supports platforms including Windows, macOS, iOS, Android, PlayStation 5, Xbox Series S/X, Nintendo Switch, Meta Quest, Pico, and SteamVR.
Yes — GameDriver is free for solo developers and educators. Commercial studios get a 14-day free trial before choosing a paid plan. Starter plans begin at $150/month.
HPath is GameDriver's core object query language that gives tests complete access and control over game objects at runtime. It enables resilient tests that continue working even as UI or object structures change during development.
Launched in 2025, Test Assistant is a standalone tool that lets QA teams write, debug, and run automated tests without needing access to the Unity or Unreal Engine editor. It includes a code editor, Object Explorer, HPath Debugger, and Recorder.
GameDriver uses project-based pricing — one license covers one project for your entire team regardless of seat count. Growth plans start at $400/node/month (5 node minimum, billed annually) and include console or XR device support.
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